Imperial NPCs Imperial Stormtrooper
Type: Stormtrooper
DEXTERITY 3D
Blaster 4D, dodge 4D, parry 4D
KNOWLEDGE 2D
MECHANICAL 2D
PERCEPTION 2D
STRENGTH 2D
TECHNICAL 2D
Character Points: Varies, typically 0-5
Move: 10
Equipment: Stormtrooper armor (+2D physical, +1D energy, -1D Dexterity), blaster rifle (5D), blaster pistol (4D)

Encased in protective armor and wielding the most powerful personal weapons available, Imperial stormtroopers form the Empire's elite shock troops and are feared throughout the galaxy. Stormtroopers support the two arms of the military - assisting the ground forces and the Imperial fleets - but remain apart and separate from these organizations.

Imperial command assigns stormtroopers wherever they are needed to crush resistance and neutralize opposition to the will of the Emperor. They are totally loyal and cannot be bribed, seduced or blackmailed into betraying the New Order. They live in a totally disciplined militaristic world where obedience is paramount and the will of the Emperor is unquestioned.

Where the men who wear the armor of the stormtroopers are recruited from is unknown, just another part of the mystery that adds to the aura of fear and secrecy that surrounds these soldiers.

Some say the stormtroopers were created to provide the emperor with an obediant force that was loyal to no one save him. Others note that these specialized warriors were designed to provide adequate protection to the varied worlds of the Galatic Empire with little preparation time. Whether one or both of these are true, it remains that the stormtroopers fit the doctrine of rule through fear very well indeed.

In addition to the core stormtrooper forces (which some reports indicate is greater than the number of regular Army and Naval forces combined), a number of elite divisions have been established to move into a specialized environment at a moment's notice. These units are equipped with particularily designed armor, weapons, and gear created for use in specific environments.

Imperial Scout Trooper
Type: Stormtrooper Scout
DEXTERITY 2D
Blaster 4D, dodge 4D, melee combat: unarmed 3D, parry 4D
KNOWLEDGE 2D
MECHANICAL 3D
Vehicle operation: speeder bike 3D+2
PERCEPTION 2D
STRENGTH 2D
TECHNICAL 2D
Character Points: Varies, typically 0-3
Move: 10
Equipment: Hold-out blaster (3D+2), scout armor (+2 physical and energy), blaster pistol (4D), blaster rifle (5D), concussion grenades (5D/4D/3D/2D), survival gear

Stormtrooper scouts are assigned to garrison posts. At a typical garrison, scout speeder bike squadrons perform reconnaissance and patrol missions in cooperation with AT-ST walkers. Imperial doctrine dictates that garrisons remain active and aggressive, performing continuous patrols to establish a tangible prescence, even on "pacified" worlds.

Scouts use the explosively fast Aratech 74-Z speeder bike to perform their missions. Because speeder bikes require sensitive handling, Imperial scouts wear highly specialized light-weight armor. This armor includes macrobinocular viewplates and full sensor array, as well as a built-in computer to analyze incoming data quickly. Without such aid, even the best scouts would be hard pressed to operate speeder bikes at full speed.

Imperial Cold Assault Stormtrooper
Type: Snowtrooper
DEXTERITY 2D
Blaster 5D, dodge 3D, melee combat: unarmed 4D, parry 4D
KNOWLEDGE 2D
Survival: arctic 4D
MECHANICAL 3D
Mounted weapons 4D
PERCEPTION 2D
Search 3D+1
STRENGTH 3D
TECHNICAL 2D
Character Points: Varies, typically 0-3
Move: 10
Equipment: Blaster pistol (4D), blaster rifle (5D), concussion grenades (5D/4D/3D/2D), food and water packs, ion flares, snowtrooper armor (+1D physical and energy; -1D Dexterity), terrain grip boots (+1D to climbing), survival kit

The polar regions of most worlds remain frozen, inaccessible wastelands - the perfect hiding place for rebel outposts, smuggler ports and pirate coves. In response, the Empire has established a special corps of elite stormtroopers trained and equipped to operate in these environs. These are the cold assault stormtroopers, or "snowtroopers".

Snowtroopers work in tandem with AT-AT walkers. These vehicles are ideally suited for the extreme temperatures and icy terrain where snowtroopers are deployed.

There is no stealth involved in snowtrooper combat tactics. They hit planets fast and hard, crushing opposition quickly and completely. Efficient, fast and deadly, snowtroopers are one of the most feared combat units in the Imperial military.

Imperial Radiation Zone Toopers (Radtroopers)
DEXTERITY 3D
Blaster 4D, dodge 4D, melee combat 6D+1, melee combat: force pike 7D, parry 6D+2, thrown weapon: grenade 4D
KNOWLEDGE 3D
First aid 3D+2, survival: radiation zones 6D
MECHANICAL 2D
PERCEPTION 3D
Hide 4D, search 4D+2
STRENGTH 3D+1
TECHNICAL 3D
Armor repair 5D, blaster repair 5D, demolitions 4D+2
Force Points: Varies, typically 1-5
Dark Side Points: Varies, typically 1-5
Character Points: Varies, typically 5-30
Move: 10
Equipment: Blaster carbine (6D+2 damage), 2 concussion grenades (5D), force pike (STR+4D), Radtrooper armor, standard utility belt, survival kit, vibroblad (STR+3D)

Imperial Storm Commando
DEXTERITY 3D
Blaster 7D, dodge 5D+2, melee combat 5D+2, parry 5D+2, sneak 7D, thrown weapon: grenade 5D
KNOWLEDGE 3D
First aid 4D, survival 6D
MECHANICAL 2D
Animal handling 5D, vehicle operation 5D+1
PERCEPTION 3D
Hide 6D+2, search 6D+2
STRENGTH 3D+1
TECHNICAL 3D
Armor repair 5D, blaster repair 5D, demolitions 4D+2, security 3D+2
Force Points: Varies, typically 1-5
Dark Side Points: Varies, typically 1-5
Character Points: Varies, typically 5-30
Move: 10
Equipment: Blaster carbine (5D+2 damage), blaster pistol (4D damage), Storm Commando armor, standard utility belt, survival kit

Imperial Storm Commandos are the Emperor's answer to guerilla tactics. After the destruction of the Death Star at the Battle of Yavin, the Emperor was forced to acknowledge the effectiveness of the hit-and-fade tactics that the Rebel Alliance used. Consequently, he decided that a commando unit trained in these same methods could achieve spectacular results as well. Selected from the finest stormtroopers, the Storm Commandos are experts at guerilla warfare. They have a reputation for ferocity that few other units can hope even to approach. They are commonly used in anti-Rebel operations, siege-breaking, "extractions", and in Base Delta Zero operations against "hard" targets.

Imperial Royal Guard
Type: Royal Guard
DEXTERITY 5D
Blaster 7D, dodge 7D, melee combat 6D, melee combat: force pike 8D+2, parry 6D, parry: unarmed 6D, sneak 6D+2
KNOWLEDGE 2D+1
First aid 3D, streetwise 3D+1, survival 6D
MECHANICAL 2D+2
Mounted weapons 6D
PERCEPTION 2D+2
Bargain 3D+2, command 5D+2, hide 6D+2, search 6D+2
STRENGTH 3D
Climbing 6D, jumping 6D, stamina 6D
TECHNICAL 2D+1
Demolition 5D+1, security 4D+1
Character Points: Varies, typically 1-5
Move: 10
Equipment: Heavy blaster pistol (5D), armor (+2D physical, +1D energy, -1D Dexterity), force pike (STR+3D)
Note: The above are "typical" game statistics for a Royal Guard member, but certain individual guard members will have vastly improved skills.

The Imperial Royal Guard is a special detachment of hand-picked Imperial stormtroopers who serve as the Emperor's personal guards. Each of these soldiers is specially scrutinized to fit select size, strength, intelligence and loyalty requirements, and equipment and training is lavished upon them.

No firm figures are available on the exact number of Royal Guards serving the Emperor, but speculation ranges from fewer than 50 to tens of thousands. Whatever the case, the Royal Guard has become a formidable military sub-unit which is directly under the control of the Emperor.

The entire Royal Guard is never sent on combat missions. A few small elements of the guard are sent into combat on a rotating basis to keep them fighting trim. On such missions, guard members usually dispense with their ceremonial uniform and don the armor worn by other stormtroopers in the operation. In such instances, the guard members are always part of the same unit. They are never dispersed among the ordinary Army units.

Rumors abound about this fierce fighting force. The legend is that no Royal Guard member has yet been killed in combat. Stories tell of their invincible fighting prowess - always in the service of the Emperor.

Royal Guards wear garb consisting of flowing red robes, red battle armor, and red helmets. Although ceremonial, the red armor does not hamper guardsmen in regards to movement or fighting. This armor is derived from a pair of similar designs, the uniforms of the Death Watch of the Mandalore system and the Sun Guards of the Thyrsus system. That the armor resembles those of units with such ferocious reputations is no accident, and the red glint of the Imperial Royal Guard armor inspires fear in the hardest of men.

TIE Fighter Pilot
Type: TIE Pilot
DEXTERITY 3D+1
Blaster 4D+1, dodge 4D+1
KNOWLEDGE 2D
Scholar: Galactic geography 3D
MECHANICAL 3D
Mounted weapons 6D, starship piloting 6D
PERCEPTION 3D
Command 4D, search 4D
STRENGTH 3D
Stamina 4D
TECHNICAL 2D
Sensors 4D+2
Computer programming/repair 3D+1, starfighter repair 5D
Character Points: Varies, typically 0-3
Move: 10
Equipment: Navigational computer linkup helmet (internal comlink, +1D to sensors), high gravity stress flight suit with life support equipment, one week emergency rations, blaster pistol (4D), survival gear

From the men who fly the capital ships to the men who leap into the cockpits of the TIE fighters, Imperial pilots are the mainstay of the Imperial Navy. They are the necessary element in the military branch charged with protecting the space lanes from pirates, smugglers, alien invaders, and Rebels.

The top pilots in the galaxy are found in the Imperial Navy. These pilots, following the glorious and time-honored allure established during the Republic, attend the premier academies throughout the Empire. Within these fine institutions, the Empire teaches these men duty and promotes the idea of maintaining order, as opposed to defending against aggression.

TIE pilots form an elite corps within the Imperial Navy. Each candidate for admission into the rigorous TIE training program must undergo a strenuous screening and testing process. After all, they are being prepared to fly the best starfighters the Empire has to offer.

Imperial Gunner
Type: Imperial Gunner
DEXTERITY 2D+2
Blaster 3D+2, dodge 3D+2, thrown weapons 3D+2
KNOWLEDGE 1D+1
Value 2D+1
MECHANICAL 3D
Monted weapons 6D, shields 4D
PERCEPTION 1D+1
Bargain 2D+1, con 2D+2
STRENGTH 1D+1
Climbing 2D+1, jumping 2D+1, stamina 2D+1
TECHNICAL 2D+1
Mounted weapon repair 4D+1, communications 4D, computer programming/repair 3D+1, sensors 4D+2
Character Points: Varies, typically 0-2
Move: 10
Equipment: Blaster pistol (4D), computerized gunnery helmet (+1D to mounted weapons; tongue operated comlink, +1D to sensors), protective armor (+2 physical and energy)
Note: Some gunners receive more specialized training, accounting for varying skill levels. Gunners aboard the Death Star utilized a more expensive and sophisticated helmet tracking system for better fire control assistance.

Gunners are a special sub-unit of the Imperial pilot corp. Any Imperial military vessel larger than a one-man TIE starfighter makes use of these trained weapons masters to handle the high-tech arms employed by the Empire

Most gunners are either pilots in training or pilots who failed to make the grade in all the skills necessary to fly a vessel. Nonetheless, a gunner must have a keen eye, superior reflexes, and a rapport with the specialized equipment.

Gunners are trained to handle everything from a single laser cannon up to turbolaser battery emplacements and even the now-destroyed superlaser that was the main weapon of the Death Star battle station. In addition to their hands-on training, gunners learn to work with specialized computer helmets that not only offer protection but are equipped with macrobinocular viewplates and sensor arrays to assist with targeting fast-moving fighter craft.

Imperial Naval Trooper
Type: Imperial Navy Trooper
DEXTERITY 2D+1
Blaster 3D+1, blaster: blaster rifle 4D+2, dodge 3D+1, melee combat 3D+1, melee combat: unarmed 4D+2, parry 3D+1, running 3D+2, thrown weapon: grenade 3D+1
KNOWLEDGE 1D+1
Streetwise 2D+1
MECHANICAL 1D+2
Shields 2D+2, vehicle operation 2D+2
PERCEPTION 3D
Command 4D, search 4D
STRENGTH 2D+2
Stamina 3D+2
TECHNICAL 1D
Security 2D
Character Points: Varies, typically 0-3
Move: 10
Equipment: Blast helmet (+1D physical, +1 energy), blaster pistol (4D), comlink

To protect its vast number of capital ships without relying on the help of the Army, the Navy has created a corps of troopers to act as soldiers. These men, trained in traditional combat skills, also learn skills needed to survive aboard the mighty vessels that patrol the galaxy in the name of the Emperor.

These troopers wear the distinctive uniform and helmet once only the province of the Death Star troopers. These soldiers dressed in all black are deadly warriors, but they serve other functions aboard Imperial ships. They act as security, handle hangar traffic control, monitor sensor arrays, and other duties when their combat skills aren't required.