The Star Wars Rule of Thumb:
All aspects of the Star Wars roleplaying game boil down to a mechanic called the "Star Wars Rule of Thumb."
Pick a difficulty number. If the character's skill roll is equal or higher, he succeeds.
Whenever interpreting the rules during play, keep in mind this basic mechanic. Keep the story moving, focus on the characters, and the players aren't likely to argue about the rules: all they'll care about is the excitement of the game!
Nibo the Hutt
Type: Hutt Businessman
DEXTERITY 1D
Dodge 2D+1, parry 2D+1
KNOWLEDGE 4D+2
Bureaucracy 6D+2, investigation 5D+2, streetwise 8D, value 7D+1
MECHANICAL 1D+1
PERCEPTION 5D
Bargain 7D+2, command 6D+1, con 6D+2, forgery 6D, intimidation 5D+2, persuasion 7D+1
STRENGTH 4D+2
Stamina 6D+1, swimming 5D
TECHNICAL 1D+1
Special Abilities:
Force Resistance: Hutts roll double their willpower dice to resist Force powers.
Story Factors:
Reputation: Hutts are almost universally despised, even by those who find themselves benefitting from the Hutt's activities.
Self-centered: Hutts cannot look "beyond themselves" in their considerations. They cannot be philanthropic without ulterior motives.
Force Points: 1
Character Points: 9
Move: 3
Equipment: Comlink, datapad
Capsule: Nibo the Hutt is the biggest trader in the Sarin Sector, both physically and economically. He deals primarily in luxury goods, recreational drugs, and art objects. After the destruction of his base of operations on Nysar, his personal ship, a modified Action VI transport named the Caravan, was refitted to operate as a portable marketplace and court. A few words at any spacer's bar will disclose his current whereabouts, but he usually stays on Qaeto, Sarius IV, and Phierras. He is quite paranoid and never travels without his armed personal guards and Y-wing escort. Nibo's guards are easily recognized by their sharp, black and tan uniforms, clean-cut appearance, and deadly accuracy with light blaster pistols.
Nibo's Guards
All skills 2D except: Blaster 4D+1, dodge 4D+2, streetwise 3D, willpower 4D, mounted weapons 4D+1, shields 3D, starship piloting 4D+2, Perception 3D, con 4D+1, search 4D, Strength 3D, astrogation 4D, starship repair 3D+2
Equipment Comlink, protective vest (+1D+2 physical, +2 energy), sporting blaster pistol (4D+2), uniform
The Caravan
Craft: Corellian Action VI Transport Scale: Capital Crew: 6 Crew Skill: see Nibo's Guards Cargo Capacity: 90,000 metric tons Cost: 750,000 credits Hyperdrive Multiplier: x3 Maneuverability: 1D Space: 2 Atmosphere: 225; 650 kmh Hull: 3D Shields: 1D Weapons: One Turbolaser Cannon: Fire Arc: Turret Crew: 2 Skill: Mounted weapons Fire Control: 3D Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km Damage: 4D+2
Y-Wings
Scale: Starfighter Crew: 1, gunner: 1 Crew Skill: see Nibo's Guards Hyperdrive Multiplier: x1 Maneuverability: 2D Space: 7 Atmosphere: 350; 1,000 kmh Hull: 4D Shields: 1D+2 Weapons: 2 Laser Cannons (fire-linked): Fire Arc: Front Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 5D 2 Proton Torpedo Launchers: Fire Arc: Front Fire Control: 2D Space Range: 1/3/7 Atmosphere Range: 50-100/300/700 Damage: 9D 2 Light Ion Cannons (fire-linked): Fire Arc: Turret
Fire Control: 3D Space Range: 1-3/7/36 Atmosphere Range: 100-300/700/3.6 km Damage: 4D
Bounty Hunters
The Slag Syndicate was formed when a large group of Raychroth Corporation security troops incorporated to form a mercenary unit. They are kept on retainer by (and thus funded and equipped by) the Raychroth Corporation to handle major disturbances. Their reputation for indiscriminate destruction has grown to the point that the arrival of the Meltdown alone is enough to break up even the most heated riots. The Syndicate supplements their income with bounty hunting. Few local criminals yield significant bounties, but a few high-profile targets come to the Rim in an attempt to flee Imperial justice. The Slag Syndicate operates in the Sarin and surrounding sectors. They are led by Linn Akto, a female Duro with a foul disposition. Above all else she despises Gerrick Angel, once one of the best members of her crew who left the Syndicate after a near-death experience.
Linn Akto
Type: Duro Bounty Huntress
DEXTERITY 4D
Blaster 6D+1, dodge 6D+1, melee combat 4D+2, melee parry 4D+2
KNOWLEDGE 2D+2
Streetwise 4D+1, survival: space 4D
MECHANICAL 3D+1
Mounted weapons 4D, starship piloting 5D
PERCEPTION 3D
Bargain 4D, command 5D, con 4D, intimidation 4D, search 4D
STRENGTH 3D
Stamina 4D
TECHNICAL 2D
Armor repair 3D, astrogation 5D, demolition 3D, security 5D, starship reapir 3D+2
Force Points: 1
Character Points: 12
Move: 10
Equipment: Armored spacesuit (+2D physical, +1D energy, -1D Dexterity, +1D lifting), blaster carbine (5D), comlink, datapad, 2 grenades (5D), rocket pack (burst lasts one move and flies 100 meters hoizontally or 30 meters vertically, has 10 bursts), The Meltdown, 1000 credits
Slag Hunters
Type: Bounty Hunter
DEXTERITY 4D
Blaster 6D, dodge 6D, melee combat 4D+2, melee parry 4D+2
KNOWLEDGE 2D+2
Streetwise 4D, survival: space 3D+2
MECHANICAL 3D+1
Jet/rocket pack operation 4D+2, mounted weapons 4D+2, starship piloting 4D+2
PERCEPTION 3D
Bargain 4D, con 4D, intimidation 4D, search 4D
STRENGTH 3D
Stamina 3D+2
TECHNICAL 2D
Astrogation 3D, security 4D
Character Points: 5
Move: 10
Equipment: Armored spacesuit (+2D physical, +1D energy, -1D Dexterity, +1D lifting), blaster carbine (5D), comlink, 2 grenades (5D), rocket pack (burst lasts one move and flies 100 meters hoizontally or 30 meters vertically, has 10 bursts)
The Meltdown
Craft: Raychroth Corporation D9 Security Ship Scale: Starfighter Crew: 2 Crew Skill: see Slag Hunters Passengers: 10 Hyperdrive Multiplier: x1.5 Maneuverability: 2D Space: 5 Atmosphere: 295; 850 kmh Hull: 4D Shields: 2D Weapons: Quad Laser Cannon: Fire Arc: Turret Fire Control: 1D+1 Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 5D+1 Light Ion Cannon: Fire Arc: Turret Fire Control: 2D Space Range: 1-3/7/36 Atmosphere Range: 100-300/700/3.6 km Damage: 4D Tractor Beam Projector: Fire Arc: Front Fire Control: 3D Space Range: 1-5/15/30 Atmosphere Range: 2-10/30/60 km Damage: 3D
Gerrick Angel is the most peculiar bounty hunter most people have ever heard of. He isn't interested in the money, though with what he can get he makes significant donations to the Brotherhood of the Coming Twilight. He is out to redeem every small time crook and pick pocket he can get his hands on from a life of sin and eternal punishment. The skills he acquired with the Slag Syndicate and his bounty hunter's license merely give him an excuse to get a captive audience. It is rumored that he won't turn a bounty in until the mark confesses all his sins, criminal or not, and swears to serve the Brotherhood for the rest of his life. Perhaps not surprisingly, captives he turns in are usually very willing to pay their debt to society as long as it keeps them away from Angel's pulpit on the Green Lance. Angel is the only major competitor with the Slag Syndicate, and tends to be more successful within the Sarin Sector because he is willing to take smaller bounties rather than expand into other areas. Imperial law regards him as a dangerous lunatic, but no more dangerous than any other bounty hunter. Criminals look on him with derision, but he has quite a bit of popular appeal and a reputation as a plain dealer; a nice change from the usual scum and villainy - until he starts preaching.
Gerrick Angel
Type: Born-again Bounty Hunter
DEXTERITY 4D
Blaster 7D+2, dodge 6D+2, melee combat 4D+2, parry 5D, sneak 6D+2
KNOWLEDGE 2D+2
Bureaucracy 3D+2, investigation 6D+1, scholar: religion 3D+1, streetwise 5D, willpower 4D
MECHANICAL 2D+2
Mounted Weapons 6D+1, shields 3D+1, starship piloting 4D+2
PERCEPTION 3D
Bargain 4D, con 4D+2, search 5D+2, persuasion: prostelyting 5D
STRENGTH 3D+2
Stamina 4D
TECHNICAL 2D
Armor repair 3D+2, astrogation 3D+1, blaster repair 3D+1
Force Points: 3
Character Points: 17
Move: 11
Equipment: Heavy blaster pistol (5D), 2 medpacs, rocket pack (burst lasts one move and flies 100 meters hoizontally or 30 meters vertically, has 10 bursts), scout armor (+2 all locations), the Green Lance, 1000 credits
The Green Lance
Craft: Sienar Fleet Systems "Lone Scout-A" Scale: Starfighter Crew: 1 Crew Skill: see Gerrick Angel Passengers: 3 (prisoners) Hyperdrive Multiplier: x2 Maneuverability: 0D Space: 5 Atmosphere: 295; 850 kmh Hull: 4D Shields: 1D Weapons: One Laser Cannon Fire Arc: Front Fire Control: 0D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 4D
Captain Wenrin Gray of the Customs Patrol was a rising star in the Imperial Navy. He comes from a long family line of impressive military leaders, and served the Empire with honor and loyalty. There were a few issues where he could not reconcile the realities of the Empire with his ideals, but he convinced himself that it was all for the greater good. He was a close friend of Andar Momeni, an Ithorian professor of philosophy and history at the University of Cisrak. Whenever he was in the system, Gray would make a stop to discuss the state of the Empire with Momeni. Momeni was charged with sedition and Gray was the first to respond. He discovered that Momeni and a group of students were circulating a banned news rag peacefully protesting the Empire's anti-alien bias. Knowing that other ships were en route, Gray helped Momeni and his students escape on the Defender and stayed behind to take the fall himself.
The person most delighted to find Captain Gray a traitor was Jerl Dodonna, captain of the Protector, a ruthless and ambitious Customs Inspector and longtime rival of Gray. With Gray implicated as an obvious Rebel sympathizer, nothing now stands in the way of Dodonna's promotion to Sector Commander. He tolerates Duros, but hates all other aliens with an unusual ferocity.
Captain Jerl Dodonna
Type: Imperial Captain
DEXTERITY 3D+1
Blaster 4D+1, blaster: blaster rifle 5D+2, dodge 4D+1, melee combat 4D+1, melee combat: unarmed 5D+2, parry 4D+1, running 4D+2, thrown weapon: grenade 4D+1
KNOWLEDGE 2D+1
Streetwise 3D+1
MECHANICAL 2D+2
Astrogation 4D, mounted weapons 4D+2, starship piloting 5D+1, shields 3D+2, vehicle operation 3D+2
PERCEPTION 4D
Command 5D, search 5D
STRENGTH 3D+2
Stamina 4D+2
TECHNICAL 2D
Security 3D, sensors 4D
Character Points: 17
Move: 10
Equipment: Blaster pistol (4D), comlink
The Empire had a secret weapons research lab on Nysar, working on developing a short-lived form of radiation that could be used to flood an area and destroy resistance without impacting the long-term economic viability of the area. Project "Rapid Fire" was all too successful: Imperial scientists inadvertently set up a waveform that caused all of the heavy elements in the planet's core to undergo a chain reaction. Because none of these elements were concentrated or refined, the Nysar did not blow up, but it rapidly became to hot and radioactive to support life.
Y'nill has always been home to the Empire's high security prison (where Wenrin Gray and Rangon Vaglass are currently interred) and now also houses the top secret Rapid Fire research lab, along with a detachment of Imperial Radtroopers.
Andar Momeni
Type: Ithorian Professor
DEXTERITY 2D+2
Melee combat 3D+2, parry 4D, running 3D, sneak 3D+1
KNOWLEDGE 5D
Agriculture 5D+1, bureaucracy 5D+2, bureaucracy: univeristy administration 6D+1, first aid 6D+1, investigation 5D+2, scholar 8D+1, scholar: history 8D+2, scholar: philosophy 9D+1, streetwise 5D+2, tactics, 6D, willpower 7D+1
MECHANICAL 1D+1
Vehicle operation 2D+1
PERCEPTION 3D+2
Command 4D+1, command: Cisrak Survivors 5D+2, con 5D, persuasion 5D+1
STRENGTH 3D
Swimming 3D+2
TECHNICAL 2D+1
Computer programming/repair 2D, vehicle repair 2D
Force Points: 1
Character Points: 17
Move: 10
Equipment: Heavy clothes, Ithorian powerstaff (STR+2D)
Cisrak Survivors
Type: Student Rebel
DEXTERITY 2D+1
Blaster 2D+2, dodge 3D+2, melee combat 3D+2, parry 3D+2, running 3D+1, sneak 3D+1, thrown weapons 3D+2
KNOWLEDGE 3D
Bureaucracy 3D+1, first aid 3D+2, investigation 3D+2, scholar 4D+1, streetwise 3D+2, survival 4D, tactics 3D+2, willpower 4D+1
MECHANICAL 2D+1
Mounted weapons 2D+2, starship piloting, 2D+2, vehicle operation 3D+1
PERCEPTION 3D
Con 3D+2, hide 3D+2, search 3D+2
STRENGTH 2D+1
Stamina 3D, swimming 3D+1
TECHNICAL 2D
Communications 2D+2, computer programing/repair 2D+1, sensors 2D+2, vehicle repair 2D+1
Character Points: 4
Move: 10
Equipment: Heavy clothes, staff (STR+1D)
Raychroth Cell
Gandra
As Cisrak Survivors except: Scholar: Ithorian literature 5D
Osroth
As Cisrak Survivors except: Scholar: mathematics 5D, Technical 2D+2, Astrogation 3D+2, communications 4D+1, computer programming/repair 4D, droid programming/repair 3D+1
Xeles
As Cisrak Survivors except: Bureaucracy 4D+1, scholar: economics 5D, value 4D, bargain 4D+1, command 4D, persuasion 4D
Captain Wenrin Gray
Type: Imperial Captain
DEXTERITY 3D+1
Blaster 4D+1, blaster: blaster rifle 5D+2, dodge 4D+1, melee combat 4D+1, melee combat: unarmed 5D+2, parry 4D+1, running 4D+2, thrown weapon: grenade 4D+1
KNOWLEDGE 2D+1
Streetwise 3D+1, tactics 4D+2
MECHANICAL 2D+2
Astrogation 4D, mounted weapons 4D+2, starship piloting 5D+1, shields 3D+2, vehicle operation 3D+2
PERCEPTION 4D
Command 5D, search 5D
STRENGTH 3D+2
Stamina 4D+2
TECHNICAL 2D
Security 3D, sensors 4D
Force Points: 2
Character Points: 12
Move: 10
Equipment: Prisoner's uniform
Bantha
Type: Domesticated pack animal
DEXTERITY 2D
PERCEPTION 2D
STRENGTH 8D
Special Abilities:
Horns: STR-1D damage.
Trample: STR damage.
Move: 5
Size: 2-3 meters at the shoulder
Orneriness: 2D
Bantha's are large quadrupeds that have spread to all corners of the known galaxy. Common on thousands worlds, Bantha have proven their worth time and again.
Cracian Thumper
Type: Pack beast
DEXTERITY 3D
PERCEPTION 3D+2
STRENGTH 3D
Special Abilities:
Claws: STR+1 damage.
Tail: STR+1D+2 damage.
Silent Movement: Thumpers can move very silently, adding +1D+2 to sneak attempts if they move at half speed or slower.
Move: 12
Size: 1-1.8 meters at the shoulder
Orneriness: 1D
Loyal and obedient, Cracian Thumpers make good mounts, even though they cannot carry nearly as much as the more powerful Bantha. They can carry up to 100 kilos of cargo, or a rider and up to 50 kilos.
Tauntaun
Type: Arctic climate omnivore
DEXTERITY 2D
PERCEPTION 3D
STRENGTH 4D
Special Abilities:
Charge Attack: Does STR+1D+1 damage.
Arctic Creature: Tauntauns can withstand frigid temperatures that are deadly to most other creatures (although their resistance to the cold is not unlimited).
Move: 16
Size: Adults stand 1.3-2 meters at the shoulder
Orneriness: 1D